Twinmotion Interiors Rendering Masterclass 1 Hour Tutorial
Unlock the full potential of Twinmotion and take your interior visualisations to the next level with this focused, high-impact 1-hour masterclass. I will include the video recording, native SketchUp file, and also my AI Generated notes with live, times tamped links and video access.
Designed for architects, interior designers, and 3D visualisation enthusiasts, this tutorial guides you step-by-step through the complete workflow for creating stunning, photorealistic interior renders in Twinmotion. Whether you’re new to the software or looking to refine your rendering skills, this session delivers clear, practical techniques you can apply immediately to your own projects.
What you’ll learn:
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Complete interior rendering workflow from start to finish
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Best-practice lighting setups for natural and artificial interiors
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Material optimisation tips for realism and performance
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How to enhance scenes with furniture, assets, and decals
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Camera positioning and composition for professional-grade results
Why this masterclass?
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Straight to the point – A full training session packed into 60 minutes
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Project-based learning – Watch a full interior render take shape in real time
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Practical and accessible – Suitable for beginners and intermediate users
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Immediate impact – Start producing better renders today
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+ Key Takeaways & AI Generated Time Stamped Notes
- Fixing Texture Scaling: For correct texture scaling, set UV mapping to “World Space” instead of the default “Triplanar.”
- Enabling Lumen: Turn on Lumen in the Render settings for significantly more accurate and realistic lighting, especially for shadows and reflections.
- Managing Scene Complexity: Use containers to group assets (e.g.,
Assets,Night Lights) and control visibility, simplifying the scene for different views or lighting scenarios. - Creating Lighting Variations: Duplicate media views to create distinct lighting setups (e.g., day vs. night). Use separate light containers (
Daylighting,Night Lights) to toggle them per view.
Topics
Initial Setup & Texture Application
- Model Import: Imported a SketchUp model into Vectorworks, then exported to Twinmotion.
- Texture Scaling Fix: Textures initially appeared too small due to incorrect UV mapping.
- Solution: Change the UV setting from “Triplanar” to “World Space” to apply correct, real-world scaling.
- Material Application: Applied base materials (wood, chrome, plaster) to major surfaces.
- Tip: Use “Replace” mode to quickly swap SketchUp materials with Twinmotion assets.
- Tip: For unique surfaces (e.g., ceiling), duplicate a base material to create an independent version for separate color/property adjustments.
Scene Propping with Library Assets
- Desk: Populated with electronics (laptop, headphones) and decorative items (books, vase).
- Bookshelves: Filled with book stacks and knickknacks to add visual interest.
- Furniture: Replaced a generic chair with a higher-quality model from Sketchfab.
- Tip: Save favorite assets to the User Library for easy reuse in other projects.
Lighting Setup & Refinement
- Lumen Activation: Enabled Lumen in Render settings for a dramatic improvement in lighting quality.
- Spotlights (IES): Added IES lights to the ceiling.
- Tip: Adjust
Attenuationto control light throw distance andConeto focus the beam. - Tip: Instance lights (Shift + Drag) to link their properties, allowing for simultaneous adjustments to color, intensity, and shadow settings.
- Tip: Adjust
- Shelf Lighting (Strip Lights): Used strip lights to illuminate bookshelves.
- Tip: Create separate instances (Shift + Drag) to allow for individual color adjustments, creating a “funky” neon effect.
- Organization: Grouped all lights into containers (
Spotlights,Neons,Omni Lights) for easy management.
Final Renders & Variations
- Camera Settings: Fine-tuned camera settings for final output.
- Auto Exposure: Enabled, then manually adjusted for precise control.
- Local Exposure: Increased to enhance highlights and deepen shadows.
- Depth of Field (DoF): Used with a zoomed-in focal length to create a blurred background and focus on a specific object (the laptop).
- Scene Variations: Created multiple views to showcase different lighting and moods.
- Day vs. Night: Duplicated a view, then used “Copy Ambience” and “Paste Ambience” to quickly apply a new environment (e.g., morning HDRI).
- Lighting Toggle: Used the
DaylightingandNight Lightscontainers to toggle the appropriate light groups for each view.
- Output: Rendered the final views at 4K resolution.

